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LINEAGE 2: THE ALL-YOU-NEED-TO-KNOW ULTIMATE PROPHET GUIDE
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(Not a very fancy header, but... I don't care. I'd rather
get to the damn point.)
FOREWORD: This, as it states, is meant to be the
ultimate, all-you-need-to- know-guide for being a prophet in Lineage 2.
I'd suppose there's a couple of people wondering why I'd
write a guide on simply this particular character type and why I care.
For starters, I've been playing Lineage 2 ever since the open beta,
so I've been around for a while. All in all, hopefully that means that
you can trust me and the methods to my madness. My first character
I ever created WAS a human mystic. Most called me a bit crazy
with a support character being my first and only character since
I don't believe in making multiple characters unless I'm RPing, which I do.
(Hey, if you're going to play a ROLE-PLAYING game, then might as well
tack on a role and a personality to your character, otherwise.. why are
you playing? Do you REALLY like the XP grind THAT MUCH? There's something
wrong with you then.) Originally I intended to go all the way as a healer,
but when attempts on my character's life was made on a fateful day
in a vicious 2 vs 1 fight (Me, versus a dagger and an archer, oddly
enough I won and I wasn't higher in level), I had realized that you
can't always depend on a party to be there to save you. Enter the
Prophet class and its wondrous benefits, and its consequences. First, I'll
dismiss the obvious questions though before I get to the nitty gritty.
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Why write about the Prophet Class??
-Simple... It's my first class, and the class that I've played as the
longest. I wrote about this class since I believe it is one of the
best classes around. While I know this is a moot point, it is for the
most part true in terms of the benefits that you get and the consequences
that come about. After all, if you become an Attack Prophet, you don't
need a healer, you don't need a buffer. You can be completely independent.
If you become a run-of-the-mill Support Prophet, you'll never have trouble
finding groups. See? It works, and there's nothing really that you could
rag about on with Prophets since they also have a penchant for saving YOU
half the time.
Don't you think that people already know enough about the Prophet class?
They could just go to the main site and pop up the information on the
character and see.
-Maybe... but that's not the issue here is it? We're not discussing as to
how much info a person knows about the Prophet class, we're discussing more
so... HOW to play as a Prophet effectively and well so that you don't really
have to be picked on about your skill as one. You would be very surprised as
to how some people can't get with the program and do their job.
You get Prophets that talk more than they work, some that have no clue
what in the hell they're doing, and others that are just plain loony.
This Guide isn't JUST for Prophets to read, but also for OTHER people to
read so that they DON'T get a loony in their party. I'm writing this
not just to inform, but to show people HOW to be a good Prophet, and to
show other people what kind of Prophet you'd want.
Will you be writing any other guides?
-Maybe.
Can you put up your character information?
-No.
Why?
-As much as I like helping other people,I also have to protect myself.
As much as I hope you'd want me in your party or to find me in a server
to play with me, there are people that would take advantage of me more
so than ask me to help. So in the best interest to protect both parties,
no, I won't post anything thathas to do with my own L2 character or any
information like that,so don't ask me about it, period.
What if I disagree with what you write?
-If there is any mistake that I made in this guide, then please tell me.
I keep up to date with the new and upcoming chronicles, so I will change the
information in the guide accordingly if I need to. If you disagree with
my methods though or my own thoughts, then I'd like you to keep it to yourself,
otherwise hundreds of people would tell me "Well I don't think you should...
etc etc etc." Whether or not you follow the advice I have here is up to you.
What if I have comments or feedback?
-Any feedback is welcome, be it scrutiny or compliments. You can send feedback
and comments to this site
www.xanga.com/ProphetGuide under the respective topic
"Prophet Guide Comments here". This is a specific site only for this guide,
and no, I am not a blogger, but there is always going to be some smartass
that'll put my email address in some spam or try to toss a virus as me or
something stupid. So to even the playing ground, this is what I'll do,
and plus, it's live and I can respond whenever. Don't waste my time saying,
"your guide sucks" or "you're a n00b" because I'll just shut down the site if
things like that appear and then no one will benefit since if there's really
something wrong, I won't update. If you really do have useful feedback and info
you won't mind making a fake account on that site just for that reason. This is
again to deter would-be trolls.
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THE NITTY GRITTY: The Prophet Commandments
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The following are a set of rules, that I at least believe should be observed by
all Prophets regardless of whether you're a Mana, Light, or Heavy Prophet
(AKA Fighter Prophet). Again, these are moot points and are debatable, but this
is what I think. You're free to disagree but keep it to yourself unless you
thinksomething is REALLY wrong.
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Commandment I: You will always put the party before yourself
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-A party doesn't need a selfish Prophet. No no no...
If everyone is running down on buffs and you've got mana, you buff them before
you take care of yourself.I know that you also have to watch out for yourself,
hell we all do it in the real world all the time, but if you're in a party,
obviously numbers= safety. The only way for a party,in a dangerous area with a
lot of aggro to be mostly safe, is to ensure that your party members are
protected. Only if everyone is taken care of is it really okay for you to buff
yourself with whatever respective buffs you need depending on if you're a Mana,
Light, or Heavy Prophet.
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Commandment II: IF, and ONLY IF, it is a lost cause are you allowed to
teleport out or run.
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-If someone is training your party, or if something bad happens and your party
is rushed by a large amount of aggro and your party can handle it, then let
them. Only a real cowardly gutless person will teleport out at the first
hint of danger. The moment you see the tank fall, or other damage dealers
starting to go down, then it is a good idea to run. Running is more
desirable than teleporting, since if you're nearby you can resurrect your
members and get some payback, or run for cover and rest.However, sometimes
running isn't a very viable option and you're faced with the fact that you
will have to teleport out of an area. If the party is about to be lost and
you're alive,then you get out. There's no point in helping the party if they're
dead, and there's 50 Grave Overlords in your face all in a group and
close together. No one, not even a Heavy Prophet can withstand that kind
of trauma, so just get out of there while the getting is good. It's best to
teleport, return, and get the help of another party to clear the area while
you assist your dead comrades. Dead Prophets help no team-mates, and this
rule of self preservation should be observed, always.
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Commandment III: Always manually buff.. Always.
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-This is a point that some people probably won't like at all... but it is a
personal rule for myself and I leave it up to you if you want to follow it or
not. Never buff anyone with macros. I'm not sure why, but I just don't like
macros. For one reason, is that you might get lazy. I've known some people that
will just buff someone by pushing a macro and then sit and do nothing. It makes
you lazy and before you know it you're sitting down, eating a sandwich and with
your feet propped up, trusting your macro'd buffs; but, all of a sudden a large
aggro mob comes up and kills you and your party and you waste a good 4 seconds
getting your fat gut back into action. A party doesn't want a lazy prophet. No.
Lazy prophets= death. A prophet must always be alert and ready in the case of
an emergency. Remember, your protection magic is the only real reason why the
party might be able to kill mobs more efficiently. If they can kill more
efficiently, then your degree of safety goes up, and your risk of getting
gruesomely killed/PK'd/raped/harassed goes down. You ARE part of the party's
line of defense alongside the tank and other buffing fighters. Aside from making
you lazy, different people want different buffs. Obviously a Mage Damage Dealer
won't need might or death whisper, and a Close Range Gladiator won't need
greater concentration. While you could macro specific ones in, I don't trust
macros and it's better to do it manually. This way you can keep an eye on what
you're doing. You don't want the prophet that talks more than they work. This
is a tell-tale sign of a lazy-ass prophet and a bad one. You want one that
keeps an eye on what they're doing, and only that can be proven by always
making sure you give the right buffs, heal the right person if they need it,
and never get lazy or frivolous on you.
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Commandment IV: If you have to heal... Spiritshot it.
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-Obviously from level 7-40 people depend on your ability to heal others.However,
this ability will eventually decay and stop as your heal and battle heal as a
Prophet will only go as far as Power 301. This is fine for dark elves and elves,
since they generally don't have a large amount of HP. But for characters that
have slightly more, you're going to want to heal them with the most amount of
healing, but save MP. As much as you'd like to be sometimes.. You're a Prophet
not a healer. Healers have that nice, lovely greater healing.. You don't.
You're the underdog here as a healer. To make up for this lack, you're going
to be needing spiritshots, or if you're financially secure, blessed spirits.
You want to make the most out of your magic. Another point about healing is
that if the damage rate that is done to your partymate is slow, use Heal
instead of battle Heal. Again, you're the underdog and your heal isn't as
strong as a Bishops, or any other parallel class. A battle heal with 78 MP cost
versus the standard heal is only 52 MP has a lot to say about MP conservation.
If you have to heal someone a lot, that difference in MP can be useful for
something else instead of being wasted for the sake of speed healing. A spirited
heal is faster than a normal heal, so not only are you saving MP, but you're
putting the extra speed bonus in casting from a Spiritshot to good use. If you
ABSOLUTELY must heal FAST, then you've got no choice but to use spirit
battle heals. For the most part though, if you're with a good party, this
sort of emergency hopefully won't happen.